Debug Reopen: Unknown, the state to change to is likely stripped from the public build of game as the executable does not mention debugReopen.Debug Restart: Unknown, likely restarts the level, the state to change to is likely stripped from the public build of the game as the executable does not mention debugRestart.Debug Button: Loads the Developer (Cheat) Menu, this is likely stripped from the public build of game.It has a LOT of tweaks that are enabled (aside from true debugging tweaks) on every game bootup, even for a retail build, some code isn't present in the library and/or the XML logically, anything in XMLs ONLY from the Library can be used as settings are called from it and not the XMLs alone. Game executables have these strings while some are exclusive to V1.Ī debugging feature tweak list is present in gameplay/misc.pak/ and is named: DebugTweakables.xml. %s is the name of the boss, like King Pig. These strings exist in the localization file: Text for content that didn't get used like a Developer (Cheat) Menu is present. Back to Debug: Goes back to the Debug Menu.The current locale is displayed by the CURRENT value.Īfter choosing a screen, an overlay exists with the following option. Cycle LOC: Changes the text locale to a new one, also can use String IDs, to show the internal string IDs from the localization file instead of the original text, does not affect the Debug Menu.12 items are displayed on a single page and the blue buttons go up/down one row and the same goes for the green buttons but for pages. Public builds of the game do not have a screen nor a function to load it normally, thus a modification to an existing screen must be done to load it. ![]()
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